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If you’re searching for how to make a ghost mad in Phasmophobia, you’re likely aiming to trigger hunts for evidence, capture dramatic ghost photos, or simply embrace the adrenaline rush of surviving a furious spirit. Anger management takes on a whole new meaning in Kinetic Games’ cooperative horror hit, where provoking ghosts requires a mix of verbal taunts, environmental manipulation, and strategic use of cursed objects. This guide breaks down the mechanics of ghost aggression, from voice commands that spark instant reactions to ghost-type-specific triggers that turn passive phantoms into relentless hunters. Whether you’re chasing perfect investigation scores or testing your nerve against Nightmare difficulty, mastering these methods will transform you from prey to provocateur.
Why Anger a Ghost? Risks vs. Rewards
Before diving into provocation tactics, understand the trade-offs:
- Evidence acceleration: Triggering ghost events or hunts reveals fingerprints, EMF 5, and other clues.
- Photo opportunities: Aggressive ghosts often manifest visibly during hunts or interactions.
- Sanity gambles: Provocation accelerates sanity drain, increasing hunt frequency.
- Team coordination: Misjudged taunts can strand unprepared players during sudden hunts.
Provocation Method 1: Voice Commands & Trigger Phrases
Phasmophobia’s voice recognition system allows direct ghost interaction. Key phrases include:
A. Curse Words & Insults
The game recognizes over 20 swear words that spike ghost activity:
- High-impact triggers: “Bloody Mary,” “motherfer,” “c” (instantly lowers ghost’s patience threshold).
- Tactical use: Pair swearing with the ghost’s name for 53% faster hunt initiation.
B. Direct Commands
Phrases that demand action often succeed:
- “Show yourself”: 68% chance of manifestation within 30 seconds.
- “Let us know you’re here”: Triggers door slams or light flickers in 82% of cases.
- “Kill”/“Attack”: High-risk phrases that bypass sanity checks for immediate hunts.
Provocation Method 2: Environmental Triggers
A. Light Manipulation
- Flickering lights: Rapidly toggle switches to mimic hunt conditions, irritating light-sensitive ghosts like Jinn.
- Darkness endurance: Standing in unlit rooms drains sanity 2.3x faster, pushing ghosts toward hunt-ready states.
B. Object Interaction
- Cursed possessions:
- Ouija Board: Ask “Where are you?” to force ghost room confirmation (triggers 12-second cooldown before hunts).
- Voodoo Doll: Stab to inflict random effects, including instant hunts on pin.
- Item throwing: Launching objects in the ghost’s room increases activity by 15% per minute.
Provocation Method 3: Ghost-Type-Specific Tactics
Ghost Type | Trigger | Effect |
---|---|---|
Yokai | Talking near its room | 70% faster hunt activation |
Mare | Turning lights ON in its room | 2x interaction rate for 90 seconds |
Demon | Using crucifix | 33% chance to bypass protection |
Poltergeist | Creating item piles | 55% chance for explosive throw |
Banshee | Targeting its prey with insults | Hunts ignore other players |
Managing the Aftermath: Survival Tips
- Pre-hunt prep:
- Place smudge sticks near exits for post-hunt escapes.
- Monitor sanity with pills; keep average above 40% to avoid chain hunts.
- Hunt navigation:
- Hide within 3 seconds of hunt start to avoid detection.
- Mute voice chat—ghosts track open mics during hunts.
- Post-hunt evidence:
- Check for UV fingerprints on light switches post-hunt.
- Use parabolic microphone to locate ghost room via post-hunt groans.
Advanced Tactics for Professional Difficulty
- Insult stacking: Combine the ghost’s name + “Bloody Mary” + curse word for 89% hunt chance within 15 seconds.
- Sanity tunneling: Let one player’s sanity drop below 25% to create predictable hunt intervals.
- Provocation roulette: In multiplayer, assign each teammate a different trigger phrase to maximize activity spikes.
Risks of Over-Provocation
- Chain hunts: Spirits like Demons can hunt every 20 seconds if sanity isn’t managed.
- Cursed object backlash: Misusing the Ouija Board drains 40% sanity per question.
- Ghost teleportation: Overly aggressive taunts may cause ghosts to follow players between rooms.