The Alters Review: Surviving Isolation by Cloning Your Own Personality

Imagine if The Martian met Multiplicity in a high-stakes therapy session where your only coworkers are the versions of you who made better life choices—welcome to the stressful, introspective, and brilliantly weird world of The Alters.

Stranded on a desolate, rotating planet where the rising sun brings literal death by radiation, Jan Dolski is having a very bad day, and in this The Alters Review, we dive deep into how 11 bit studios has transformed a standard survival setup into a psychological pressure cooker. As Jan, you aren’t just fighting the elements; you are fighting the regret of your own past by creating “Alters”—alternate versions of yourself who made different life choices—to staff your mobile base and keep you alive. This isn’t just about resource management; it’s about ego management. When you clone a version of yourself who didn’t divorce his wife or who stood up to his parents, you aren’t just getting a botanist or a technician; you are getting a walking, talking mirror of your own insecurities. The game brilliantly intertwines base-building mechanics with a narrative that forces you to confront the “what ifs” of your life, making every decision feel heavy with emotional weight rather than just statistical consequence. It is a survival game where the harshest resource to manage is your own self-esteem, and the most dangerous discovery isn’t an alien lifeform, but the realization that another version of you is a better person than you are.

Me, Myself, and I: The Ultimate Crew

The core loop of The Alters revolves around the “Tree of Life,” a quantum computer interface that allows you to look back at Jan’s pivotal life moments and branch off a new timeline to create a specialized clone. Need a scientist? Find the moment Jan considered staying in academia and bring that Jan to life. Need someone to fix the engines? Clone the Jan who never left his blue-collar job.

A Mobile Base on the Run

The gameplay is structured around a massive, wheel-like mobile base that must constantly move to stay in the shadow of the planet’s deadly sun. This adds a literal ticking clock to every action.

Narrative That Hits Home

Unlike many survival games where the story is just flavor text for crafting recipes, The Alters puts the narrative front and center. The interactions between the Jans are often heartbreaking and surprisingly funny. Watching a “tough guy” Jan bicker with a “sensitive artist” Jan about who had it worse growing up is a surreal experience that highlights the game’s central theme: we are the sum of our choices, but we are also defined by how we live with them.
The writing shines in the quiet moments. Sitting in the mess hall, listening to three versions of the same man reminisce about a mother they all remember differently, is a storytelling feat that feels unique to this medium. It turns the sci-fi concept of cloning into a deeply human character study.

Verdict: A Singular Experience

The Alters is a triumph of concept and execution. It takes the familiar tropes of the survival genre—crafting, base building, timer management—and infuses them with a soul. It asks you to not just survive a hostile planet, but to survive yourself.

If you ever wondered if you could get along with yourself, The Alters gives you the answer: it’s complicated. This is a must-play for fans of narrative-driven survival games who are tired of just punching trees and want to punch their own regrets instead.

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