Contents
- How To Unlock Story Mode
- Quick Encounter Overview
- Phase One: Portals, Adds, And Mass
- Story Mode Comfort Tips (P1)
- Intermission: Space Chase And Platforms
- Story Mode Comfort Tips (Intermission)
- Phase Three: Stars, Disk, And Final Devour
- Story Mode Comfort Tips (P3)
- Role‑Specific Notes
- UI And Settings Checklist
- Solo-Friendly Build Suggestions
- Troubleshooting Common Wipes
- Optional Extras For Completionists
World of Warcraft Story Mode: Dimensius Guide is your beginner‑friendly walkthrough for the Manaforge Omega campaign climax, explaining how to unlock Story Mode, start the encounter, and beat Dimensius the All‑Devouring with clear phase strategies, flying intermission instructions, and survival priorities tailored to casual players. In this guide expect straightforward solo tips, phase‑by‑phase instructions, UI reminders (extra action button, dragonriding/sky‑riding), and clean checklists for adds, orbs, knockbacks, and devour mechanics to finish the fight without raid stress.
How To Unlock Story Mode
- Finish the Manaforge Omega story until the campaign step to defeat Dimensius appears, then talk to Phase‑General Ameer outside the raid entrance to toggle Story Mode.
- Equip the required cloak/buff from the campaign progression, then step inside; trash is minimized in Story Mode so movement is guided and quick.
- At Dimensius’s arena, stand by one of the two portals (left or right) and use the extra action button to start the encounter; keep dragonriding/sky‑riding enabled for the upcoming chase.
Quick Encounter Overview
- Fight spans three beats: Phase 1 add control and “Excess Mass” synergy; a flying intermission with two mini‑boss platforms; Phase 3 star‑and‑devour survival into a final burn.
- Core danger checks: do not get knocked off, don’t stand near the tank buster line, use mass/star mechanics to survive Devour, and always have mount controls ready for the mid‑fight chase.
- Story Mode damage checks are forgiving, but mechanics still matter—bait, stack, and line up survival circles to avoid costly resets.
Phase One: Portals, Adds, And Mass
- Start: Click extra action at a portal to teleport in. Two add groups spawn; kill both quickly and loot/pick “Excess Mass” orbs when available.
- Devour Protection: When Dimensius channels Devour and drags players in, stack the two Excess Mass carriers together to drop a protective puddle; stand inside to live through the pull.
- Knockback: After Devour, a tank buster causes a raidwide knockback—step toward the center and away from edges to avoid falling.
- Spheres/Orbs: Giant void spheres can appear on both ends; stepping inside drains them so their eventual explosion is survivable. If solo, handle one side and then the other; keep moving to dodge projectiles.
- Anti‑Gravity Toss: If launched up, drift back toward ground over players with Excess Mass; the mass pulls you down so you don’t get eaten mid‑air.
Story Mode Comfort Tips (P1)
- Camera: Zoom out and lock the camera so both ends of the platform are visible when spheres spawn.
- Movement: Use a speed boost to reposition for knockbacks and Devour stacks; don’t greed casts during pulls.
- Cooldowns: Save a personal for Devour or immediately after, when incidental damage spikes.
Intermission: Space Chase And Platforms
- Transition: At low health Dimensius flees to space. The game grants a temporary flight buff—mount instantly and chase him through waygates while dodging hazards.
- Platform One: Land, kill the mini‑boss, and use any collected “Stellar Core” throws for burst. Walls of void adds partition the arena; break one to pass and dodge a rotating lethal mechanic (e.g., asteroids or pushbacks).
- Platform Two: Repeat the pattern—pick a wall add to kill, move to the safe slice, keep damage rolling, then mount up when the platform clears.
- Don’t Get Pushed: When the boss channels pushback, move into it and avoid being shoved into the void or into wall mobs.
Story Mode Comfort Tips (Intermission)
- Mount Discipline: Re‑mount as soon as you’re free; don’t linger on platforms after the miniboss dies.
- Safe Slice Rule: Only clear what you must; extra kills waste time and can trigger immunity/healing on remaining wall adds.
- Buff Windows: If you pick up cores, throw them on cooldown when stationary to accelerate kills.
Phase Three: Stars, Disk, And Final Devour
- Orbiting Stars: Dimensius summons stars that orbit around him; at 100 Energy he casts Devour again. Hide inside a star to survive the final pull.
- Star Attrition: After each Devour, stars are removed or turned into black holes; black holes kill on contact—give them wide berth as they orbit.
- Accretion Disk: A ring around the arena creeps inward with each Devour. You must finish Dimensius before the disk collapses the platform.
- Meteor Waves: Meteors land in sequence and emit traveling shockwaves. Cross the first wave early, wait for the vulnerability to fall off, then cross the next.
- Final Burn: When the boss gets stunned windows or takes increased damage, commit cooldowns and end the fight before the third Devour.
Story Mode Comfort Tips (P3)
- Star Shelter: Identify your nearest star as Devour nears 100 Energy; reposition early rather than sprint late.
- Black Hole Awareness: Track which star was destroyed—its explosion hurts, and the resulting black hole’s orbit can clip you.
- Shockwave Rhythm: Move with the wave timing, not against it; let the debuff drop before crossing the next.
Role‑Specific Notes
- Tanks: Stay in range or Dimensius yanks you back; face him away, and be mindful that auto‑attacks knock back players within melee range—keep the arena edge behind him, not behind the group.
- Healers: Top during Devour channels and meteor sequences; use throughput cooldowns after the knockback or star explosions.
- DPS: Burst adds instantly in P1, keep uptime during intermission, and prioritize survival in P3 over greedy casts—dead DPS equals resets.
UI And Settings Checklist
- Turn On Dragonriding/Sky‑Riding: Required for the chase sequence.
- Extra Action Button: Ensure it’s visible; move it to a comfortable hotkey.
- Max Camera Distance: Improves awareness for spheres, shockwaves, and stars.
- Ground Effects Clarity: Consider reducing spell clutter so puddles and star zones are easy to see.
Solo-Friendly Build Suggestions
- Mobility: Pick talents/mount equipment that give sprints, jumps, or short blinks to handle pulls and knockbacks.
- Sustain: Take an extra self‑heal or absorb for Devour/meter‑heavy moments; Story Mode is forgiving if you stay alive.
- Burst Windows: Save big cooldowns for miniboss platforms and P3 star phases to shorten danger time.
Troubleshooting Common Wipes
- “I Keep Getting Pulled In And Dying”: Stack with Excess Mass carriers or get inside a star (P3) before Devour finishes; move early.
- “Knocked Off The Platform”: After Devour, run toward center before the knockback goes off; avoid boss edges entirely.
- “Flying Phase Confusion”: Immediately mount, follow the waygates, and land on the glowing platform; don’t hover in space.
- “Black Holes Keep Clipping Me”: Track the destroyed star announcements and pivot to a clear lane; never cut tight behind a black hole.
Optional Extras For Completionists
- WeakAuras/Alerts: Set bars for Devour energy and knockbacks to pre‑move without panic.
- Consumables: Light food/flask/health pots smooth Story Mode mistakes and save one or two wipes.
- Gear: Any recent campaign/Story gear tier is enough; prioritize stamina and on‑use defensives if under‑geared.