Deceive Inc. Weapons Damage and Stats

In Deceive Inc, each spy has their own signature weapon and passive ability, and each weapon has different stats, including their damage.

Each agent has their own role that informs their playstyle and the weapons they carry while also giving players a sense of which abilities to focus on. While all agents can be good at the game, knowing which ones are better than others for a successful match is helpful.

In order to determine a Deceive Inc. Agent‘s ranking, you must look at their Weapon, Expertise, and Passive skills. Each agent has one of these skills, and you can unlock more through missions or acquiring new equipment.

For example, Hans has a weapon called the Hook, a hand-mounted shotgun with a low fire rate and medium reload speed. It’s effective at close range and has two modes: ADS and Slug-mount. Just like Hans, the rest of the agents also have their own abilities and weapons.

Deceive Inc Weapons’ Stats

Here are the Deceive Inc. weapons’ stats for each agent you can use in the game:

Chavez

Sentinel: The starting weapon. Kill Requirements:

Vigilante: The second weapon, unlocked at Mastery 5. Fast fire rate and less recoil. Kill Requirements:

Duke: His final weapon, unlocked at Mastery 9. Kill Requirements:

Ace

Queen of Diamonds: The starting weapon. Kill Requirements

Jack of Diamonds: The second weapon, unlocked at Mastery 5. Kill Requirements:

King of Diamonds: The final weapon unlocked at Mastery 9. Kill Requirements:

Squire

Trident: Unlocked at Mastery 5. A triple-fire burst of bullets. Kill Requirements:

Javelin: The final weapon. Unlocked at Mastery 9. Kill Requirements:

Madame Xiu

Zhulong: The starting weapon. Fully automatic. Kill Requirements:

Longshen: Unlocked at Mastery 5. Tripple burst fire. Kill Requirements:

Xuanwu: The final weapon. Unlocked at Mastery 9. It will increase the firing speed as long as you keep firing. Kill Requirements:

Hans

The Hook: The starting weapon. Kill Requirements:

The Jab: The secondary weapon. Unlocked at Mastery 5Kill Requirements:

The Uppercut: The final weapon. Unlocked at Mastery 9. Kill Requirements:

Cavalière

Dragoons: The starting weapon.

Hydras: The second weapon. Unlocked at Mastery 5. Kill Requirements:

Wyverns: The final weapon. Unlocked at Mastery 9. Kill Requirements:

Larcin

Silence: The starting weapon. Kill Requirements:

Cadence: The second weapon. Unlocked at Mastery 5. Kill Requirements:

Violence: The final weapon. Unlocked at Mastery 9. Kill Requirements:

Yu-Mi

Slingshot: The starting weapon. Kill Requirements:

Splitshot: The second weapon. Unlocked at Mastery 5. Kill Requirements:

Longshot: The final weapon. Unlocked at Mastery 9. Kill Requirements:

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