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Punch Club 2 Fast Forward is a cool, neon-lit future of corruption, sea shells, 80’s nostalgia, and punching (a lot of punching). You should complete quests to net cash, access new fighting schools, learn combat moves and rent the totally not ripped-off Lion Queen on VHS!
The long-awaited follow-up to the 2016 management simulation is titled Punch Club 2: Fast Forward. The game adds some depth by linking different fighting schools into the many jobs you work throughout the game, even though the game’s essential concepts remain the same.
Developed by Lazy Bear Games and published by tinyBuild, Punch Club 2 Fast Forward is out now on PC via Steam and PlayStation, Xbox, and Nintendo Switch.
If you wonder how to unlock the schools in Punch Club 2: Fast Forward, check out the article and make sure to follow Lawod for more helpful guides and content.
Punch Club 2 How to Unlock the Starting Schools
Punch Club 2 Fast Forward is the highly anticipated follow-up to the 2016 management simulation game, which transports players to a future filled with 80s nostalgia, brawling, and ethical quandaries. This time, gamers can opt to join the police force or the mafia, establish a fighting academy, solve crimes, and more as they climb their way to the top of the fighting leagues.
There are numerous schools to unlock, each with its own distinct style. These schools can be combined to unleash even more devastating attacks. While unlocking any school is possible, it’s best to focus on one until it reaches level 12 and accrues the maximum amount of Good Person Points to spend on it.
Below you can find the answer to how to unlock the starting schools in Punch Club 2 Fast Forward.
How to Unlock Arrrkido: The Stamina School
Focus on Arrrkido to increase your Stamina stat. To get accepted for a position at Bobo’s Silme Farm, go to the south of the map between 8:00 and 20:00.
Work enough shifts, and a green arrow will appear, leading you to combat. Make sure your energy and health are full before accepting the promotion.
How to Unlock Somba: The Strength School
If you’re looking to build Strength, Somba is the school for you. This character is a great choice for teams that like to play aggressively and are looking to take out multiple enemies at once.
High strength will make it necessary for you to have less energy, but the few assaults you do use will hit hard. You must work between the hours of 20:00 and 08:00 at the Robofactory Junkyard next to Apu’s Shop in order to get admitted to the Somba school.
How to Unlock Taekwond-Yo: The Agility School
The school you ought to concentrate on if you want to concentrate on agility is Taekwon-Yo. More agility results in stronger combination attacks.
Agility also affects how many actions you can execute and your base dodge chance. Take a job at Club Street, which is on the north of the map and open from 19:00 to 07:00, in order to access this school.
Unlock More Abilities in Punch Club 2
In order to unlock more abilities in Punch Club 2, you must “unlock a Path”. A path is an entire tree of abilities that is completely dedicated to one stat.
To unlock a path, you must first get the stat of your choice up to level 12 and ensure you have enough Good Person Points to purchase the ability. While Punch Club 2 does allow you to max out all of these stats at once, we recommend that you hyper-focus on one and create a loadout that suits that specific stat.