Each agent has their own role that informs their playstyle and the weapons they carry while also giving players a sense of which abilities to focus on. While all agents can be good at the game, knowing which ones are better than others for a successful match is helpful.
In order to determine a Deceive Inc. Agent‘s ranking, you must look at their Weapon, Expertise, and Passive skills. Each agent has one of these skills, and you can unlock more through missions or acquiring new equipment.
For example, Hans has a weapon called the Hook, a hand-mounted shotgun with a low fire rate and medium reload speed. It’s effective at close range and has two modes: ADS and Slug-mount. Just like Hans, the rest of the agents also have their own abilities and weapons.
Deceive Inc Weapons’ Stats
Here are the Deceive Inc. weapons’ stats for each agent you can use in the game:
Chavez
Sentinel: The starting weapon. Kill Requirements:
- 5 body shots
- 3 headshots
Vigilante: The second weapon, unlocked at Mastery 5. Fast fire rate and less recoil. Kill Requirements:
- 5 body shots
- 3 headshots.
Duke: His final weapon, unlocked at Mastery 9. Kill Requirements:
- 2 headshots
- 3 body shots
Ace
Queen of Diamonds: The starting weapon. Kill Requirements
- 3 non-charged headshots
- 4 non-charged body shots
- 2 fully charged headshots
- 3 fully charged body shots.
Jack of Diamonds: The second weapon, unlocked at Mastery 5. Kill Requirements:
- 4 non-charged headshots
- 5 non-charged body shots
- 3 fully-charged headshots
- 4 fully-charged body shots.
King of Diamonds: The final weapon unlocked at Mastery 9. Kill Requirements:
- 2 non-charged headshots
- 3 non-charged body shots
- 2 fully-charged headshots.
- 2 fully-charged body shots.
Squire
- Lance: The starting weapon. It has a silencer. Kill Requirements:
- 5 headshots
- 6 body shots.
Trident: Unlocked at Mastery 5. A triple-fire burst of bullets. Kill Requirements:
- 4 headshots
- 4 body shots
Javelin: The final weapon. Unlocked at Mastery 9. Kill Requirements:
- 4 headshots
- 5 body shots
Madame Xiu
Zhulong: The starting weapon. Fully automatic. Kill Requirements:
- 9 headshots
- 12 body shots
Longshen: Unlocked at Mastery 5. Tripple burst fire. Kill Requirements:
- 4 headshots
- 4 body shots
Xuanwu: The final weapon. Unlocked at Mastery 9. It will increase the firing speed as long as you keep firing. Kill Requirements:
- 13 headshots
- 17 body shots
Hans
The Hook: The starting weapon. Kill Requirements:
- 3 headshots
- 5 body shots
The Jab: The secondary weapon. Unlocked at Mastery 5. Kill Requirements:
- 3 headshots
- 4 body shots
The Uppercut: The final weapon. Unlocked at Mastery 9. Kill Requirements:
- 3 headshots
- 3 body shots
Cavalière
Dragoons: The starting weapon.
- 8 headshots
- 9 body shots
Hydras: The second weapon. Unlocked at Mastery 5. Kill Requirements:
- 3 headshots
- 5 body shots
Wyverns: The final weapon. Unlocked at Mastery 9. Kill Requirements:
- 8 headshots
- 10 body shots
Larcin
Silence: The starting weapon. Kill Requirements:
- 9 headshots / 7 headshots + Gun throw
- 10 body shots / 9 body shots + Gun throw
Cadence: The second weapon. Unlocked at Mastery 5. Kill Requirements:
- 5 headshots / 4 headshots + Gun throw
- 6 body shots / 6 body shots + Gun throw
Violence: The final weapon. Unlocked at Mastery 9. Kill Requirements:
- 8 headshots / 4 headshots + Gun throw
- 10 body shots / 8 body shots + Gun throw
Yu-Mi
Slingshot: The starting weapon. Kill Requirements:
- 3 fully-charged shots
- 5 non-charged shots
Splitshot: The second weapon. Unlocked at Mastery 5. Kill Requirements:
- 3 fully-charged shots
- 4 non-charged shots
Longshot: The final weapon. Unlocked at Mastery 9. Kill Requirements:
- 3 fully-charged shots
- 7 non-charged shots