Mothership: WAGES OF SIN – The Ultimate Bounty Hunting Expansion for Sci-Fi Horror RPG Fans

Gear up, gather your crew, and prepare to face the WAGES OF SIN—where every bounty is a story, every choice has a price, and survival is never guaranteed.

Mothership: WAGES OF SIN is the latest, highly anticipated hardcover expansion for the award-winning Mothership sci-fi horror RPG, plunging players into the lawless fringes of space where crime, justice, and survival blur together. In Mothership: WAGES OF SIN, players become bounty hunters, criminals, or desperate survivors navigating the Rim—a region rife with danger, corporate intrigue, and moral ambiguity. This expansion is packed with 100 detailed bounties, each a self-contained scenario that can be run as a one-shot or woven into an ongoing campaign, offering a staggering variety of stories where players decide who lives, who dies, and who gets away. With over 200 NPCs, 50+ worlds to explore, and a toolkit for creating your own bounties, Mothership: WAGES OF SIN is a must-have for game masters (Wardens) and players who crave high-stakes adventure, gritty roleplay, and the ever-present threat of horror lurking in the void.

What Is Mothership WAGES OF SIN

What Is Mothership: WAGES OF SIN?

Mothership: WAGES OF SIN is a comprehensive bounty hunting toolkit and campaign supplement for the Mothership RPG, created by Luke Gearing and published by Tuesday Knight Games. This expansion introduces bounty hunting to the Mothership universe for the first time, providing everything needed to run campaigns focused on crime, punishment, and survival in a hostile, corporate-dominated galaxy. The book features:

  • 100 Bounties: Each bounty is a fully fleshed-out scenario, ranging from notorious criminals to innocent victims of corporate vendettas. Some bounties are interconnected, forming mini-campaigns, while others stand alone as one-shot adventures.
  • 200+ NPCs: A diverse cast of characters, including emotionless corporate agents, desperate workers, and dangerous outlaws, populate every scenario, ensuring rich roleplaying opportunities.
  • 50+ Worlds: Explore a vast array of unique locations, from industrial moons to lawless outposts, each with its own flavor and dangers.
  • 10 Ruthless Bounty Hunters: Not just adversaries, these bounty hunters are monstrous, relentless, and can serve as recurring villains, rivals, or even uneasy allies.
  • Legal and Prison Systems: New rules for court trials and incarceration allow campaigns to continue even if players are captured, introducing legal drama and daring prison breakouts as part of the adventure18.
  • Bounty Creation Toolkit: Custom tools empower Wardens to craft their own bounties, ensuring infinite replayability and adaptability for any campaign.

Gameplay and Campaign Structure

At its core, WAGES OF SIN is about player agency and consequence. Every bounty is more than a simple target; it’s a story with branching outcomes based on the players’ choices. Not all targets are villains—some are victims of circumstance or corporate greed, and it’s up to the crew to decide their fate. The supplement encourages Wardens to treat the universe as a living, reactive place, where every NPC could become a bounty, ally, or enemy, and where actions have lasting repercussions.

The book’s modular design means each bounty can be dropped into an existing campaign or used to inspire new story arcs. Some bounties are straightforward, while others require multiple missions, investigations, or even moral dilemmas that test the party’s resolve and ethics.

Horror and Atmosphere 2

Horror and Atmosphere

True to the Mothership legacy, WAGES OF SIN doesn’t shy away from the horror elements that define the RPG. While many scenarios are grounded in gritty, realistic crime, others introduce cosmic horror, body horror, and the unexpected—keeping players on edge and ensuring that no two sessions feel the same. The inclusion of monstrous bounty hunters, unpredictable NPCs, and the ever-present threat of corporate or alien intervention adds layers of tension and dread.

Art, Design, and Physical Editions

WAGES OF SIN is available in both standard and deluxe hardcover editions, featuring striking cover art by Tyler Garlando and a robust, collector-worthy design. The book spans over 200 pages, packed with content, tips, and layout by Sean McCoy, ensuring both usability at the table and visual appeal for collectors.

Expanding the Mothership Universe

Launched as part of a massive “Mothership Month” collaboration, WAGES OF SIN stands at the forefront of a wave of new content for the Mothership RPG, showcasing the creativity and ambition of its creators and community. The expansion not only introduces bounty hunting but also deepens the game’s legal, social, and moral systems, encouraging campaigns that go beyond simple combat and delve into the complexities of crime, punishment, and survival in space.

In summary, Mothership: WAGES OF SIN is a game-changer for sci-fi horror RPG fans, offering a treasure trove of scenarios, tools, and inspiration for campaigns set on the lawless edge of the galaxy. Whether you’re a Warden looking to challenge your players with morally complex bounties or a player eager to test your mettle against the galaxy’s deadliest hunters, this expansion delivers tension, drama, and unforgettable stories at every turn. With its blend of horror, crime, and consequence, WAGES OF SIN ensures that every session is a roll of the dice between justice and damnation.

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