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In Genshin Impact: Durin Best Teams, the real secret isn’t hunting for one “perfect” lineup—it’s understanding what makes a Durin-style encounter hard and then building teams that keep damage uptime high while staying safe. If you’re searching Genshin Impact Durin Best Teams, you’re usually trying to solve one (or more) of these issues: getting interrupted constantly, failing DPS checks during short damage windows, losing time to healing, or struggling to maintain elemental application for reactions. The best approach is to choose a strong team archetype (Hyperbloom, Vaporize, Freeze, Melt, Mono-element) and then fill four roles: an on-field driver, off-field application/damage, buffs/debuffs, and sustain—so you can adapt fast once you see the fight’s mechanics.
Durin Best Teams Table
| Team Template Name | Example Core (Plug-In Options) | Main Win Condition | Best When Durin Fight Has… | Safer/F2P-Friendly Swaps |
|---|---|---|---|---|
| Hyperbloom Comfort | Hydro applier + Dendro applier + Electro trigger + Flex | Continuous reaction damage while you dodge | Constant pressure, lots of movement, long fights | Use any reliable Hydro/Dendro/Electro applicators you own; flex slot = healer/shielder |
| Vaporize Core DPS | Pyro carry + Hydro applier + Buffer + Sustain | Big amplified hits (Vape) with stable rotations | Clear damage windows and manageable incoming damage | Replace premium buffer with a general ATK/DMG buffer; sustain can be healer-only |
| Freeze Control | Cryo DPS + Hydro applier + Anemo support + Flex | Lock enemies (when freezable) + shred/grouping | Adds, cluttered arenas, annoying mobs | If no Anemo grouper, run an extra Cryo/Hydro support + healer |
| Melt Burst Window | Pyro nuker/carry + Cryo setup + Buffer + Sustain/Shred | Explosive burst during openings | Short “downed” phases or exposed weak points | Replace strict Melt setup with general burst supports if aura feels inconsistent |
| Aggravate/Spread Pressure | Dendro + Electro core + Flex + Sustain/Buffer | Fast, consistent reaction DPS with low downtime | Enemies that move a lot but stay hittable | Add Anemo for grouping/shred or add a second defensive unit for comfort |
| Mono Element Stability | 3 units of one element + dedicated support | Simple rotations + consistent buffs | Elemental checks, awkward aura interactions | If missing the best support, use a general buffer + a strong healer |
| Shielded Hypercarry | Main DPS + Off-field DPS + Buffer + Strong shielder | Keep attacking through interrupts | Heavy stagger, frequent hits, “stand your ground” mechanics | If no top shielder, run healer + damage reduction/utility support |
| Double Sustain “No Fail” | DPS core + Buffer + Healer + Shielder | Survive anything; slower but reliable | Learning the fight, high chip damage, panic moments | Any healer + any shielder works; pick comfort over theoretical DPS |

How To Choose The Best Team Fast
- If you keep getting knocked around: start with Shielded Hypercarry (or Double Sustain), then optimize damage later.
- If the fight feels like a marathon: pick Hyperbloom Comfort or Aggravate/Spread for steady output.
- If Durin has short punish windows: go Melt Burst Window or Vaporize Core DPS and practice a clean setup → burst sequence.
Rotation Rules That Make Any Team Feel “Best”
- Apply elements and buffs first, then commit bursts—this prevents “bursting into nothing.”
- Favor consistency over complexity: a simpler team that always executes will beat a fragile “top DPS” team that collapses.
- When in doubt, add sustain: losing a little damage is worth it if you stop getting interrupted and can finish full rotations.
Quick FAQ
Does Durin Require A Specific Element Or Counter?
If you share the exact Durin fight mechanics (shield type, resistances, phases, or required elements), the table can be narrowed into 3–5 exact “best teams” with concrete character picks and a rotation for each.
Which characters do you have available for Hydro, Dendro, Electro, and Anemo (and do you prefer comfy teams or highest-DPS teams)?





